#version 310 es precision mediump float; layout(location = 0) in vec4 a4; layout(location = 1) in vec3 a3; layout(location = 2) in vec2 a2; layout(location = 3) in float a1; layout(location = 4) in vec4 b4; layout(location = 5) in vec3 b3; layout(location = 6) in vec2 b2; layout(location = 7) in float b1; layout(location = 0) out vec4 FragColor; void main() { vec4 m0 = mod(a4, b4); vec3 m1 = mod(a3, b3); vec2 m2 = mod(a2, b2); float m3 = mod(a1, b1); FragColor = m0 + m1.xyzx + m2.xyxy + m3; }