#version 450 layout(location = 0) out vec4 _entryPointOutput; vec4 _38; vec4 _50; void main() { vec4 _51; _51 = _50; vec4 _52; for (;;) { if (0.0 != 0.0) { _52 = vec4(1.0, 0.0, 0.0, 1.0); break; } else { _52 = vec4(1.0, 1.0, 0.0, 1.0); break; } _52 = _38; break; } _entryPointOutput = _52; }