#version 310 es precision mediump float; precision highp int; layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; layout(location = 0) out vec4 FragColor; void main() { FragColor = (subpassLoad(uSubpass0) + subpassLoad(uSubpass1)); }