#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) { main0_out out = {}; out.FragColor = float4(float(int(uSampler.get_num_mip_levels()))); return out; }