#version 450 #if defined(GL_ARB_post_depth_coverge) #extension GL_ARB_post_depth_coverage : require #else #extension GL_EXT_post_depth_coverage : require #endif layout(early_fragment_tests, post_depth_coverage) in; layout(location = 0) out vec4 FragColor; void main() { FragColor = vec4(float(gl_SampleMaskIn[0])); }