#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; constant float _46[16] = { 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 }; constant float4 _76[4] = { float4(0.0), float4(1.0), float4(8.0), float4(5.0) }; constant float4 _90[4] = { float4(20.0), float4(30.0), float4(50.0), float4(60.0) }; struct main0_out { float FragColor [[color(0)]]; }; struct main0_in { int index [[user(locn0)]]; }; template inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } fragment main0_out main0(main0_in in [[stage_in]]) { float4 foobar[4] = { float4(0.0), float4(1.0), float4(8.0), float4(5.0) }; float4 baz[4] = { float4(0.0), float4(1.0), float4(8.0), float4(5.0) }; main0_out out = {}; out.FragColor = _46[in.index]; if (in.index < 10) { out.FragColor += _46[in.index ^ 1]; } else { out.FragColor += _46[in.index & 1]; } if (in.index > 30) { out.FragColor += _76[in.index & 3].y; } else { out.FragColor += _76[in.index & 1].x; } if (in.index > 30) { foobar[1].z = 20.0; } out.FragColor += foobar[in.index & 3].z; spvArrayCopyFromConstantToStack1(baz, _90); out.FragColor += baz[in.index & 3].z; return out; }