/* * Copyright 2016-2019 Robert Konrad * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SPIRV_HLSL_HPP #define SPIRV_HLSL_HPP #include "spirv_glsl.hpp" #include namespace SPIRV_CROSS_NAMESPACE { // Interface which remaps vertex inputs to a fixed semantic name to make linking easier. struct HLSLVertexAttributeRemap { uint32_t location; std::string semantic; }; // Specifying a root constant (d3d12) or push constant range (vulkan). // // `start` and `end` denotes the range of the root constant in bytes. // Both values need to be multiple of 4. struct RootConstants { uint32_t start; uint32_t end; uint32_t binding; uint32_t space; }; class CompilerHLSL : public CompilerGLSL { public: struct Options { uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow // Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL. bool point_size_compat = false; // Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL. bool point_coord_compat = false; // If true, the backend will assume that VertexIndex and InstanceIndex will need to apply // a base offset, and you will need to fill in a cbuffer with offsets. // Set to false if you know you will never use base instance or base vertex // functionality as it might remove an internal cbuffer. bool support_nonzero_base_vertex_base_instance = false; }; explicit CompilerHLSL(std::vector spirv_) : CompilerGLSL(std::move(spirv_)) { } CompilerHLSL(const uint32_t *ir_, size_t size) : CompilerGLSL(ir_, size) { } explicit CompilerHLSL(const ParsedIR &ir_) : CompilerGLSL(ir_) { } explicit CompilerHLSL(ParsedIR &&ir_) : CompilerGLSL(std::move(ir_)) { } const Options &get_hlsl_options() const { return hlsl_options; } void set_hlsl_options(const Options &opts) { hlsl_options = opts; } // Optionally specify a custom root constant layout. // // Push constants ranges will be split up according to the // layout specified. void set_root_constant_layouts(std::vector layout); // Compiles and remaps vertex attributes at specific locations to a fixed semantic. // The default is TEXCOORD# where # denotes location. // Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row. // $SEMANTIC is either TEXCOORD# or a semantic name specified here. void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes); std::string compile() override; // This is a special HLSL workaround for the NumWorkGroups builtin. // This does not exist in HLSL, so the calling application must create a dummy cbuffer in // which the application will store this builtin. // The cbuffer layout will be: // cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; }; // This must be called before compile(). // The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point. // If non-zero, this returns the variable ID of a cbuffer which corresponds to // the cbuffer declared above. By default, no binding or descriptor set decoration is set, // so the calling application should declare explicit bindings on this ID before calling compile(). uint32_t remap_num_workgroups_builtin(); private: std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override; std::string image_type_hlsl(const SPIRType &type, uint32_t id); std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id); std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id); void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override; void emit_hlsl_entry_point(); void emit_header() override; void emit_resources(); void emit_interface_block_globally(const SPIRVariable &type); void emit_interface_block_in_struct(const SPIRVariable &type, std::unordered_set &active_locations); void emit_builtin_inputs_in_struct(); void emit_builtin_outputs_in_struct(); void emit_texture_op(const Instruction &i) override; void emit_instruction(const Instruction &instruction) override; void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, uint32_t count) override; void emit_buffer_block(const SPIRVariable &type) override; void emit_push_constant_block(const SPIRVariable &var) override; void emit_uniform(const SPIRVariable &var) override; void emit_modern_uniform(const SPIRVariable &var); void emit_legacy_uniform(const SPIRVariable &var); void emit_specialization_constants_and_structs(); void emit_composite_constants(); void emit_fixup() override; std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override; std::string layout_for_member(const SPIRType &type, uint32_t index) override; std::string to_interpolation_qualifiers(const Bitset &flags) override; std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override; std::string to_func_call_arg(uint32_t id) override; std::string to_sampler_expression(uint32_t id); std::string to_resource_binding(const SPIRVariable &var); std::string to_resource_binding_sampler(const SPIRVariable &var); std::string to_resource_register(char space, uint32_t binding, uint32_t set); void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override; void emit_access_chain(const Instruction &instruction); void emit_load(const Instruction &instruction); std::string read_access_chain(const SPIRAccessChain &chain); void write_access_chain(const SPIRAccessChain &chain, uint32_t value); void emit_store(const Instruction &instruction); void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op); void emit_subgroup_op(const Instruction &i) override; void emit_block_hints(const SPIRBlock &block) override; void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier, uint32_t base_offset = 0) override; const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override; void replace_illegal_names() override; Options hlsl_options; // TODO: Refactor this to be more similar to MSL, maybe have some common system in place? bool requires_op_fmod = false; bool requires_fp16_packing = false; bool requires_explicit_fp16_packing = false; bool requires_unorm8_packing = false; bool requires_snorm8_packing = false; bool requires_unorm16_packing = false; bool requires_snorm16_packing = false; bool requires_bitfield_insert = false; bool requires_bitfield_extract = false; bool requires_inverse_2x2 = false; bool requires_inverse_3x3 = false; bool requires_inverse_4x4 = false; bool requires_scalar_reflect = false; bool requires_scalar_refract = false; bool requires_scalar_faceforward = false; uint64_t required_textureSizeVariants = 0; void require_texture_query_variant(const SPIRType &type); enum TextureQueryVariantDim { Query1D = 0, Query1DArray, Query2D, Query2DArray, Query3D, QueryBuffer, QueryCube, QueryCubeArray, Query2DMS, Query2DMSArray, QueryDimCount }; enum TextureQueryVariantType { QueryTypeFloat = 0, QueryTypeInt = 16, QueryTypeUInt = 32, QueryTypeCount = 3 }; void emit_builtin_variables(); bool require_output = false; bool require_input = false; SmallVector remap_vertex_attributes; uint32_t type_to_consumed_locations(const SPIRType &type) const; void emit_io_block(const SPIRVariable &var); std::string to_semantic(uint32_t location, spv::ExecutionModel em, spv::StorageClass sc); uint32_t num_workgroups_builtin = 0; // Custom root constant layout, which should be emitted // when translating push constant ranges. std::vector root_constants_layout; void validate_shader_model(); }; } // namespace SPIRV_CROSS_NAMESPACE #endif