#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_201 #define SPIRV_CROSS_CONSTANT_ID_201 -10 #endif const int _7 = SPIRV_CROSS_CONSTANT_ID_201; const int _20 = (_7 + 2); #ifndef SPIRV_CROSS_CONSTANT_ID_202 #define SPIRV_CROSS_CONSTANT_ID_202 100u #endif const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; const uint _25 = (_8 % 5u); const int _30 = _7 - (-3) * (_7 / (-3)); const ivec4 _32 = ivec4(20, 30, _20, _30); const ivec2 _34 = ivec2(_32.y, _32.x); const int _35 = _32.y; layout(location = 0) flat out int _4; void main() { vec4 _65 = vec4(0.0); _65.y = float(_20); vec4 _68 = _65; _68.z = float(_25); vec4 _54 = _68 + vec4(_32); vec2 _58 = _54.xy + vec2(_34); gl_Position = vec4(_58.x, _58.y, _54.z, _54.w); _4 = _35; }