#include #include using namespace metal; constant uint3 gl_WorkGroupSize = uint3(4u, 4u, 1u); struct SSBO { float out_data[1]; }; kernel void main0(device SSBO& _67 [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { threadgroup float foo[4][4]; foo[gl_LocalInvocationID.x][gl_LocalInvocationID.y] = float(gl_LocalInvocationIndex); threadgroup_barrier(mem_flags::mem_threadgroup); _67.out_data[gl_GlobalInvocationID.x] = (((0.0 + foo[gl_LocalInvocationID.x][0]) + foo[gl_LocalInvocationID.x][1]) + foo[gl_LocalInvocationID.x][2]) + foo[gl_LocalInvocationID.x][3]; }