#include #include using namespace metal; struct main0_out { int FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; out.FragColor = 16; for (int _140 = 0; _140 < 25; _140++) { out.FragColor += 10; } for (int _141 = 1; _141 < 30; _141++) { out.FragColor += 11; } int _142; _142 = 0; for (; _142 < 20; _142++) { out.FragColor += 12; } int _62 = _142 + 3; out.FragColor += _62; if (_62 == 40) { for (int _143 = 0; _143 < 40; _143++) { out.FragColor += 13; } return out; } else { out.FragColor += _62; } int2 _144; _144 = int2(0); int2 _139; for (; _144.x < 10; _139 = _144, _139.x = _144.x + 4, _144 = _139) { out.FragColor += _144.y; } for (int _145 = _62; _145 < 40; _145++) { out.FragColor += _145; } out.FragColor += _62; return out; }