static float FragColor; struct SPIRV_Cross_Input { }; struct SPIRV_Cross_Output { float FragColor : SV_Target0; }; void frag_main() { FragColor = float(IsHelperLane()); discard; bool _16 = IsHelperLane(); FragColor = float(_16); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }