#version 450 #extension GL_EXT_buffer_reference : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(buffer_reference, buffer_reference_align = 8) buffer uvec4Pointer { uvec4 value; }; layout(push_constant, std430) uniform Push { uvec4Pointer ptr; } _4; void main() { _4.ptr.value = uvec4(1u, 2u, 3u, 4u); }