#include #include using namespace metal; struct main0_out { int2 Size [[color(0)]]; }; fragment main0_out main0(texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]]) { main0_out out = {}; out.Size = int2(uTexture.get_width(), uTexture.get_height()) + int2(uTexture.get_width(1), uTexture.get_height(1)); return out; }