Texture1D uSampler1DUint : register(t0); SamplerState _uSampler1DUint_sampler : register(s0); Texture1D uSampler1DInt : register(t0); SamplerState _uSampler1DInt_sampler : register(s0); uint SPIRV_Cross_textureSize(Texture1D Tex, uint Level, out uint Param) { uint ret; Tex.GetDimensions(Level, ret.x, Param); return ret; } uint SPIRV_Cross_textureSize(Texture1D Tex, uint Level, out uint Param) { uint ret; Tex.GetDimensions(Level, ret.x, Param); return ret; } void frag_main() { uint _17_dummy_parameter; uint _24_dummy_parameter; } void main() { frag_main(); }