#include #include using namespace metal; struct foo { uint a; uint b; int c; int d; }; kernel void main0(device foo& _4 [[buffer(0)]]) { _4.a = clz(_4.a); _4.a = ctz(_4.a); _4.a = absdiff(_4.c, _4.d); _4.a = absdiff(_4.a, _4.b); _4.c = addsat(_4.c, _4.d); _4.a = addsat(_4.a, _4.b); _4.c = hadd(_4.c, _4.d); _4.a = hadd(_4.a, _4.b); _4.c = rhadd(_4.c, _4.d); _4.a = rhadd(_4.a, _4.b); _4.c = subsat(_4.c, _4.d); _4.a = subsat(_4.a, _4.b); _4.c = int(short(_4.c)) * int(short(_4.d)); _4.a = uint(ushort(_4.a)) * uint(ushort(_4.b)); }