#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float FragColor [[color(0)]]; }; struct main0_in { float3 vUV [[user(locn0)]]; }; static inline __attribute__((always_inline)) float sample_normal2(thread const depth2d tex, thread sampler uSampler, thread float3& vUV) { return float4(tex.sample(uSampler, vUV.xy)).x; } static inline __attribute__((always_inline)) float sample_normal(thread const depth2d tex, thread sampler uSampler, thread float3& vUV) { return sample_normal2(tex, uSampler, vUV); } static inline __attribute__((always_inline)) float sample_comp(thread const depth2d tex, thread float3& vUV, thread sampler uSamplerShadow) { return tex.sample_compare(uSamplerShadow, vUV.xy, vUV.z); } fragment main0_out main0(main0_in in [[stage_in]], depth2d uTexture [[texture(0)]], sampler uSampler [[sampler(0)]], sampler uSamplerShadow [[sampler(1)]]) { main0_out out = {}; out.FragColor = sample_normal(uTexture, uSampler, in.vUV); out.FragColor += sample_comp(uTexture, in.vUV, uSamplerShadow); return out; }