#include #include using namespace metal; struct main0_out { float4 out_var_SV_Target0 [[color(0)]]; }; struct main0_in { uint3 in_var_TEXCOORD0 [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d Tex [[texture(0)]]) { main0_out out = {}; out.out_var_SV_Target0 = Tex.read(uint2(in.in_var_TEXCOORD0.xy), in.in_var_TEXCOORD0.z); return out; }