#include #include using namespace metal; typedef packed_float3 packed_float3x3[3]; struct SSBO { packed_float3x3 m0; packed_float3x3 m1; packed_float3 v0; packed_float3 v1; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBO& _11 [[buffer(0)]]) { _11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * float3(_11.v1); _11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3(_11.v1)); _11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])); _11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))); }