#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float FragColor [[color(0)]]; }; struct main0_in { float vColor [[user(locn0)]]; }; #line 6 "test.frag" static inline __attribute__((always_inline)) void func(thread float& FragColor, thread float& vColor) { #line 8 "test.frag" FragColor = 1.0; #line 9 "test.frag" FragColor = 2.0; #line 10 "test.frag" if (vColor < 0.0) { #line 12 "test.frag" FragColor = 3.0; } else { #line 16 "test.frag" FragColor = 4.0; } #line 19 "test.frag" for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5)) { #line 21 "test.frag" FragColor += 0.20000000298023223876953125; #line 22 "test.frag" FragColor += 0.300000011920928955078125; } #line 25 "test.frag" switch (int(vColor)) { case 0: { #line 28 "test.frag" FragColor += 0.20000000298023223876953125; #line 29 "test.frag" break; } case 1: { #line 32 "test.frag" FragColor += 0.4000000059604644775390625; #line 33 "test.frag" break; } default: { #line 36 "test.frag" FragColor += 0.800000011920928955078125; #line 37 "test.frag" break; } } do { #line 42 "test.frag" FragColor += (10.0 + vColor); } while (FragColor < 100.0); } #line 46 "test.frag" fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; #line 48 "test.frag" func(out.FragColor, in.vColor); return out; }