RWByteAddressBuffer _3 : register(u0); uint spvBitfieldInsert(uint Base, uint Insert, uint Offset, uint Count) { uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); return (Base & ~Mask) | ((Insert << Offset) & Mask); } uint2 spvBitfieldInsert(uint2 Base, uint2 Insert, uint Offset, uint Count) { uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); return (Base & ~Mask) | ((Insert << Offset) & Mask); } uint3 spvBitfieldInsert(uint3 Base, uint3 Insert, uint Offset, uint Count) { uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); return (Base & ~Mask) | ((Insert << Offset) & Mask); } uint4 spvBitfieldInsert(uint4 Base, uint4 Insert, uint Offset, uint Count) { uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); return (Base & ~Mask) | ((Insert << Offset) & Mask); } uint spvBitfieldUExtract(uint Base, uint Offset, uint Count) { uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); return (Base >> Offset) & Mask; } uint2 spvBitfieldUExtract(uint2 Base, uint Offset, uint Count) { uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); return (Base >> Offset) & Mask; } uint3 spvBitfieldUExtract(uint3 Base, uint Offset, uint Count) { uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); return (Base >> Offset) & Mask; } uint4 spvBitfieldUExtract(uint4 Base, uint Offset, uint Count) { uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); return (Base >> Offset) & Mask; } int spvBitfieldSExtract(int Base, int Offset, int Count) { int Mask = Count == 32 ? -1 : ((1 << Count) - 1); int Masked = (Base >> Offset) & Mask; int ExtendShift = (32 - Count) & 31; return (Masked << ExtendShift) >> ExtendShift; } int2 spvBitfieldSExtract(int2 Base, int Offset, int Count) { int Mask = Count == 32 ? -1 : ((1 << Count) - 1); int2 Masked = (Base >> Offset) & Mask; int ExtendShift = (32 - Count) & 31; return (Masked << ExtendShift) >> ExtendShift; } int3 spvBitfieldSExtract(int3 Base, int Offset, int Count) { int Mask = Count == 32 ? -1 : ((1 << Count) - 1); int3 Masked = (Base >> Offset) & Mask; int ExtendShift = (32 - Count) & 31; return (Masked << ExtendShift) >> ExtendShift; } int4 spvBitfieldSExtract(int4 Base, int Offset, int Count) { int Mask = Count == 32 ? -1 : ((1 << Count) - 1); int4 Masked = (Base >> Offset) & Mask; int ExtendShift = (32 - Count) & 31; return (Masked << ExtendShift) >> ExtendShift; } void comp_main() { int4 _19 = int4(_3.Load4(0)); uint4 _20 = _3.Load4(16); _3.Store4(0, uint4(countbits(_19))); _3.Store4(16, uint4(countbits(_19))); _3.Store4(0, uint4(int4(countbits(_20)))); _3.Store4(16, countbits(_20)); _3.Store4(0, uint4(reversebits(_19))); _3.Store4(16, reversebits(_20)); _3.Store4(0, uint4(spvBitfieldSExtract(_19, 1, 11u))); _3.Store4(16, spvBitfieldSExtract(_20, 11u, 1)); _3.Store4(0, uint4(spvBitfieldUExtract(_19, 1, 11u))); _3.Store4(16, spvBitfieldUExtract(_20, 11u, 1)); _3.Store4(0, uint4(int4(spvBitfieldInsert(_19, _19.wzyx, 1, 11u)))); _3.Store4(16, spvBitfieldInsert(_20, _20.wzyx, 11u, 1)); } [numthreads(1, 1, 1)] void main() { comp_main(); }