static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; uint64_t spvPackUint2x32(uint2 value) { return (uint64_t(value.y) << 32) | uint64_t(value.x); } uint2 spvUnpackUint2x32(uint64_t value) { uint2 Unpacked; Unpacked.x = uint(value & 0xffffffff); Unpacked.y = uint(value >> 32); return Unpacked; } void frag_main() { uint64_t _packed = spvPackUint2x32(uint2(18u, 52u)); uint2 unpacked = spvUnpackUint2x32(_packed); FragColor = float4(float(unpacked.x), float(unpacked.y), 1.0f, 1.0f); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }