#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct gl_PerVertex { float4 gl_Position; float gl_PointSize; spvUnsafeArray gl_ClipDistance; spvUnsafeArray gl_CullDistance; }; constant spvUnsafeArray _15 = spvUnsafeArray({ float4(0.0), float4(0.0), float4(0.0), float4(0.0) }); constant spvUnsafeArray _45 = spvUnsafeArray({ 0.0 }); constant spvUnsafeArray _46 = spvUnsafeArray({ 0.0 }); struct main0_out { float4 foo; float4 gl_Position; spvUnsafeArray gl_ClipDistance; spvUnsafeArray gl_CullDistance; }; struct main0_patchOut { float4 foo_patch; }; kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { spvUnsafeArray _29 = spvUnsafeArray({ gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray({ 0.0 }), spvUnsafeArray({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray({ 0.0 }), spvUnsafeArray({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray({ 0.0 }), spvUnsafeArray({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray({ 0.0 }), spvUnsafeArray({ 0.0 }) } }); device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 4]; gl_out[gl_GlobalInvocationID.x % 4].foo = _15[gl_GlobalInvocationID.x % 4]; gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _29[gl_GlobalInvocationID.x % 4].gl_Position; gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4].gl_ClipDistance; gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4].gl_CullDistance; threadgroup gl_PerVertex spvStoragegl_out_masked[8][4]; threadgroup gl_PerVertex (&gl_out_masked)[4] = spvStoragegl_out_masked[(gl_GlobalInvocationID.x / 4) % 8]; gl_out_masked[gl_GlobalInvocationID.x % 4] = _29[gl_GlobalInvocationID.x % 4]; device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 4]; patchOut.foo_patch = float4(0.0); uint gl_InvocationID = gl_GlobalInvocationID.x % 4; uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 4, spvIndirectParams[1] - 1); gl_out[gl_InvocationID].foo = float4(1.0); patchOut.foo_patch = float4(2.0); gl_out[gl_InvocationID].gl_Position = float4(3.0); gl_out_masked[gl_InvocationID].gl_PointSize = 4.0; }