#version 450 #extension GL_EXT_buffer_reference : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(buffer_reference) buffer Bar; layout(buffer_reference) buffer Foo; layout(buffer_reference, buffer_reference_align = 8, std430) buffer Bar { uint a; uint b; Foo foo; }; layout(buffer_reference, std430) buffer Foo { uint v; }; layout(push_constant, std430) uniform Push { Bar bar; } _15; void main() { uint _31 = atomicAdd(_15.bar.a, _15.bar.b); }