#version 450 layout(binding = 0) uniform sampler1D uSampler1D; layout(binding = 1) uniform sampler2D uSampler2D; layout(binding = 2) uniform sampler2DArray uSampler2DArray; layout(binding = 3) uniform sampler3D uSampler3D; layout(binding = 4) uniform samplerCube uSamplerCube; layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray; layout(binding = 6) uniform samplerBuffer uSamplerBuffer; layout(binding = 7) uniform sampler2DMS uSamplerMS; layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; void main() { }