static float4 A; static float4 B; static float4 FragColor; struct SPIRV_Cross_Input { float4 A : TEXCOORD0; float4 B : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; float4 test_vector() { bool4 le = bool4(!(A.x >= B.x), !(A.y >= B.y), !(A.z >= B.z), !(A.w >= B.w)); bool4 leq = bool4(!(A.x > B.x), !(A.y > B.y), !(A.z > B.z), !(A.w > B.w)); bool4 ge = bool4(!(A.x <= B.x), !(A.y <= B.y), !(A.z <= B.z), !(A.w <= B.w)); bool4 geq = bool4(!(A.x < B.x), !(A.y < B.y), !(A.z < B.z), !(A.w < B.w)); bool4 eq = bool4(A.x == B.x, A.y == B.y, A.z == B.z, A.w == B.w); bool4 neq = bool4(A.x != B.x, A.y != B.y, A.z != B.z, A.w != B.w); return ((((float4(le.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, le.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, le.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, le.w ? 1.0f.xxxx.w : 0.0f.xxxx.w) + float4(leq.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, leq.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, leq.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, leq.w ? 1.0f.xxxx.w : 0.0f.xxxx.w)) + float4(ge.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, ge.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, ge.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, ge.w ? 1.0f.xxxx.w : 0.0f.xxxx.w)) + float4(geq.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, geq.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, geq.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, geq.w ? 1.0f.xxxx.w : 0.0f.xxxx.w)) + float4(eq.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, eq.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, eq.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, eq.w ? 1.0f.xxxx.w : 0.0f.xxxx.w)) + float4(neq.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, neq.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, neq.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, neq.w ? 1.0f.xxxx.w : 0.0f.xxxx.w); } float test_scalar() { bool le = !(A.x >= B.x); bool leq = !(A.x > B.x); bool ge = !(A.x <= B.x); bool geq = !(A.x < B.x); bool eq = A.x == B.x; bool neq = A.x != B.x; return ((((float(le) + float(leq)) + float(ge)) + float(geq)) + float(eq)) + float(neq); } void frag_main() { FragColor = test_vector() + test_scalar().xxxx; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { A = stage_input.A; B = stage_input.B; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }