#version 450 layout(binding = 0) uniform sampler1D uSampler1D; layout(binding = 1) uniform sampler2D uSampler2D; layout(binding = 2) uniform sampler2DArray uSampler2DArray; layout(binding = 3) uniform sampler3D uSampler3D; layout(binding = 4) uniform samplerCube uSamplerCube; layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray; layout(binding = 6) uniform samplerBuffer uSamplerBuffer; layout(binding = 7) uniform sampler2DMS uSamplerMS; layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; layout(binding = 9, r32f) uniform readonly writeonly image1D uImage1D; layout(binding = 10, r32f) uniform readonly writeonly image2D uImage2D; layout(binding = 11, r32f) uniform readonly writeonly image2DArray uImage2DArray; layout(binding = 12, r32f) uniform readonly writeonly image3D uImage3D; layout(binding = 13, r32f) uniform readonly writeonly imageCube uImageCube; layout(binding = 14, r32f) uniform readonly writeonly imageCubeArray uImageCubeArray; layout(binding = 15, r32f) uniform readonly writeonly imageBuffer uImageBuffer; layout(binding = 16, r32f) uniform readonly writeonly image2DMS uImageMS; layout(binding = 17, r32f) uniform readonly writeonly image2DMSArray uImageMSArray; void main() { int a = textureSize(uSampler1D, 0); ivec2 b = textureSize(uSampler2D, 0); ivec3 c = textureSize(uSampler2DArray, 0); ivec3 d = textureSize(uSampler3D, 0); ivec2 e = textureSize(uSamplerCube, 0); ivec3 f = textureSize(uSamplerCubeArray, 0); int g = textureSize(uSamplerBuffer); ivec2 h = textureSize(uSamplerMS); ivec3 i = textureSize(uSamplerMSArray); int l0 = textureQueryLevels(uSampler1D); int l1 = textureQueryLevels(uSampler2D); int l2 = textureQueryLevels(uSampler2DArray); int l3 = textureQueryLevels(uSampler3D); int l4 = textureQueryLevels(uSamplerCube); int l5 = textureQueryLevels(uSamplerCubeArray); a = imageSize(uImage1D); b = imageSize(uImage2D); c = imageSize(uImage2DArray); d = imageSize(uImage3D); e = imageSize(uImageCube); f = imageSize(uImageCubeArray); g = imageSize(uImageBuffer); h = imageSize(uImageMS); i = imageSize(uImageMSArray); int s0 = textureSamples(uSamplerMS); int s1 = textureSamples(uSamplerMSArray); int s2 = imageSamples(uImageMS); int s3 = imageSamples(uImageMSArray); }