#!/usr/bin/env python3 import sys import os import os.path import subprocess import tempfile import re import itertools import hashlib import shutil import argparse import codecs force_no_external_validation = False def parse_stats(stats): m = re.search('([0-9]+) work registers', stats) registers = int(m.group(1)) if m else 0 m = re.search('([0-9]+) uniform registers', stats) uniform_regs = int(m.group(1)) if m else 0 m_list = re.findall('(-?[0-9]+)\s+(-?[0-9]+)\s+(-?[0-9]+)', stats) alu_short = float(m_list[1][0]) if m_list else 0 ls_short = float(m_list[1][1]) if m_list else 0 tex_short = float(m_list[1][2]) if m_list else 0 alu_long = float(m_list[2][0]) if m_list else 0 ls_long = float(m_list[2][1]) if m_list else 0 tex_long = float(m_list[2][2]) if m_list else 0 return (registers, uniform_regs, alu_short, ls_short, tex_short, alu_long, ls_long, tex_long) def get_shader_type(shader): _, ext = os.path.splitext(shader) if ext == '.vert': return '--vertex' elif ext == '.frag': return '--fragment' elif ext == '.comp': return '--compute' elif ext == '.tesc': return '--tessellation_control' elif ext == '.tese': return '--tessellation_evaluation' elif ext == '.geom': return '--geometry' else: return '' def get_shader_stats(shader): f, path = tempfile.mkstemp() os.close(f) p = subprocess.Popen(['malisc', get_shader_type(shader), '--core', 'Mali-T760', '-V', shader], stdout = subprocess.PIPE, stderr = subprocess.PIPE) stdout, stderr = p.communicate() os.remove(path) if p.returncode != 0: print(stderr.decode('utf-8')) raise OSError('malisc failed') p.wait() returned = stdout.decode('utf-8') return parse_stats(returned) def print_msl_compiler_version(): try: subprocess.check_call(['xcrun', '--sdk', 'iphoneos', 'metal', '--version']) print('...are the Metal compiler characteristics.\n') # display after so xcrun FNF is silent except OSError as e: if (e.errno != os.errno.ENOENT): # Ignore xcrun not found error raise def validate_shader_msl(shader): msl_path = reference_path(shader[0], shader[1]) try: msl_os = 'macosx' # msl_os = 'iphoneos' subprocess.check_call(['xcrun', '--sdk', msl_os, 'metal', '-x', 'metal', '-std=osx-metal1.2', '-Werror', '-Wno-unused-variable', msl_path]) print('Compiled Metal shader: ' + msl_path) # display after so xcrun FNF is silent except OSError as oe: if (oe.errno != os.errno.ENOENT): # Ignore xcrun not found error raise except subprocess.CalledProcessError: print('Error compiling Metal shader: ' + msl_path) sys.exit(1) def cross_compile_msl(shader): spirv_f, spirv_path = tempfile.mkstemp() msl_f, msl_path = tempfile.mkstemp(suffix = os.path.basename(shader)) os.close(spirv_f) os.close(msl_f) subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader]) spirv_cross_path = './spirv-cross' subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', msl_path, spirv_path, '--msl']) subprocess.check_call(['spirv-val', spirv_path]) return (spirv_path, msl_path) def validate_shader_hlsl(shader): subprocess.check_call(['glslangValidator', '-e', 'main', '-D', '-V', shader]) if (not force_no_external_validation) and os.path.exists('fxc'): subprocess.check_call(['fxc', shader]) def cross_compile_hlsl(shader): spirv_f, spirv_path = tempfile.mkstemp() hlsl_f, hlsl_path = tempfile.mkstemp(suffix = os.path.basename(shader)) os.close(spirv_f) os.close(hlsl_f) subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader]) spirv_cross_path = './spirv-cross' subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', '50']) subprocess.check_call(['spirv-val', spirv_path]) validate_shader_hlsl(hlsl_path) return (spirv_path, hlsl_path) def validate_shader(shader, vulkan): if vulkan: subprocess.check_call(['glslangValidator', '-V', shader]) else: subprocess.check_call(['glslangValidator', shader]) def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim): spirv_f, spirv_path = tempfile.mkstemp() glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader)) os.close(spirv_f) os.close(glsl_f) if vulkan or spirv: vulkan_glsl_f, vulkan_glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader)) os.close(vulkan_glsl_f) if spirv: subprocess.check_call(['spirv-as', '-o', spirv_path, shader]) else: subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader]) if not invalid_spirv: subprocess.check_call(['spirv-val', spirv_path]) extra_args = [] if eliminate: extra_args += ['--remove-unused-variables'] if is_legacy: extra_args += ['--version', '100', '--es'] if flatten_ubo: extra_args += ['--flatten-ubo'] if sso: extra_args += ['--separate-shader-objects'] if flatten_dim: extra_args += ['--flatten-multidimensional-arrays'] spirv_cross_path = './spirv-cross' subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + extra_args) # A shader might not be possible to make valid GLSL from, skip validation for this case. if (not ('nocompat' in glsl_path)) and (not spirv): validate_shader(glsl_path, False) if vulkan or spirv: subprocess.check_call([spirv_cross_path, '--entry', 'main', '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path] + extra_args) validate_shader(vulkan_glsl_path, True) return (spirv_path, glsl_path, vulkan_glsl_path if vulkan else None) def make_unix_newline(buf): decoded = codecs.decode(buf, 'utf-8') decoded = decoded.replace('\r', '') return codecs.encode(decoded, 'utf-8') def md5_for_file(path): md5 = hashlib.md5() with open(path, 'rb') as f: for chunk in iter(lambda: make_unix_newline(f.read(8192)), b''): md5.update(chunk) return md5.digest() def make_reference_dir(path): base = os.path.dirname(path) if not os.path.exists(base): os.makedirs(base) def reference_path(directory, relpath): split_paths = os.path.split(directory) reference_dir = os.path.join(split_paths[0], 'reference/') reference_dir = os.path.join(reference_dir, split_paths[1]) return os.path.join(reference_dir, relpath) def regression_check(shader, glsl, update, keep): reference = reference_path(shader[0], shader[1]) joined_path = os.path.join(shader[0], shader[1]) print('Reference shader path:', reference) if os.path.exists(reference): if md5_for_file(glsl) != md5_for_file(reference): if update: print('Generated GLSL has changed for {}!'.format(reference)) # If we expect changes, update the reference file. if os.path.exists(reference): os.remove(reference) make_reference_dir(reference) shutil.move(glsl, reference) else: print('Generated GLSL in {} does not match reference {}!'.format(glsl, reference)) with open(glsl, 'r') as f: print('') print('Generated:') print('======================') print(f.read()) print('======================') print('') # Otherwise, fail the test. Keep the shader file around so we can inspect. if not keep: os.remove(glsl) sys.exit(1) else: os.remove(glsl) else: print('Found new shader {}. Placing GLSL in {}'.format(joined_path, reference)) make_reference_dir(reference) shutil.move(glsl, reference) def shader_is_vulkan(shader): return '.vk.' in shader def shader_is_desktop(shader): return '.desktop.' in shader def shader_is_eliminate_dead_variables(shader): return '.noeliminate.' not in shader def shader_is_spirv(shader): return '.asm.' in shader def shader_is_invalid_spirv(shader): return '.invalid.' in shader def shader_is_legacy(shader): return '.legacy.' in shader def shader_is_flatten_ubo(shader): return '.flatten.' in shader def shader_is_sso(shader): return '.sso.' in shader def shader_is_flatten_dimensions(shader): return '.flatten_dim.' in shader def test_shader(stats, shader, update, keep): joined_path = os.path.join(shader[0], shader[1]) vulkan = shader_is_vulkan(shader[1]) desktop = shader_is_desktop(shader[1]) eliminate = shader_is_eliminate_dead_variables(shader[1]) is_spirv = shader_is_spirv(shader[1]) invalid_spirv = shader_is_invalid_spirv(shader[1]) is_legacy = shader_is_legacy(shader[1]) flatten_ubo = shader_is_flatten_ubo(shader[1]) sso = shader_is_sso(shader[1]) flatten_dim = shader_is_flatten_dimensions(shader[1]) print('Testing shader:', joined_path) spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan, is_spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim) # Only test GLSL stats if we have a shader following GL semantics. if stats and (not vulkan) and (not is_spirv) and (not desktop): cross_stats = get_shader_stats(glsl) regression_check(shader, glsl, update, keep) if vulkan_glsl: regression_check((shader[0], shader[1] + '.vk'), vulkan_glsl, update, keep) os.remove(spirv) if stats and (not vulkan) and (not is_spirv) and (not desktop): pristine_stats = get_shader_stats(joined_path) a = [] a.append(shader[1]) for i in pristine_stats: a.append(str(i)) for i in cross_stats: a.append(str(i)) print(','.join(a), file = stats) def test_shader_msl(stats, shader, update, keep): joined_path = os.path.join(shader[0], shader[1]) print('\nTesting MSL shader:', joined_path) spirv, msl = cross_compile_msl(joined_path) regression_check(shader, msl, update, keep) os.remove(spirv) if not force_no_external_validation: validate_shader_msl(shader) def test_shader_hlsl(stats, shader, update, keep): joined_path = os.path.join(shader[0], shader[1]) print('Testing HLSL shader:', joined_path) spirv, msl = cross_compile_hlsl(joined_path) regression_check(shader, msl, update, keep) os.remove(spirv) def test_shaders_helper(stats, shader_dir, update, malisc, keep, backend): for root, dirs, files in os.walk(os.path.join(shader_dir)): files = [ f for f in files if not f.startswith(".") ] #ignore system files (esp OSX) for i in files: path = os.path.join(root, i) relpath = os.path.relpath(path, shader_dir) if backend == 'msl': test_shader_msl(stats, (shader_dir, relpath), update, keep) elif backend == 'hlsl': test_shader_hlsl(stats, (shader_dir, relpath), update, keep) else: test_shader(stats, (shader_dir, relpath), update, keep) def test_shaders(shader_dir, update, malisc, keep, backend): if malisc: with open('stats.csv', 'w') as stats: print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats) test_shaders_helper(stats, shader_dir, update, malisc, keep, backend) else: test_shaders_helper(None, shader_dir, update, malisc, keep, backend) def main(): parser = argparse.ArgumentParser(description = 'Script for regression testing.') parser.add_argument('folder', help = 'Folder containing shader files to test.') parser.add_argument('--update', action = 'store_true', help = 'Updates reference files if there is a mismatch. Use when legitimate changes in output is found.') parser.add_argument('--keep', action = 'store_true', help = 'Leave failed GLSL shaders on disk if they fail regression. Useful for debugging.') parser.add_argument('--malisc', action = 'store_true', help = 'Use malisc offline compiler to determine static cycle counts before and after spirv-cross.') parser.add_argument('--msl', action = 'store_true', help = 'Test Metal backend.') parser.add_argument('--metal', action = 'store_true', help = 'Deprecated Metal option. Use --msl instead.') parser.add_argument('--hlsl', action = 'store_true', help = 'Test HLSL backend.') parser.add_argument('--force-no-external-validation', action = 'store_true', help = 'Disable all external validation.') args = parser.parse_args() if not args.folder: sys.stderr.write('Need shader folder.\n') sys.exit(1) if args.msl: print_msl_compiler_version() global force_no_external_validation force_no_external_validation = args.force_no_external_validation test_shaders(args.folder, args.update, args.malisc, args.keep, 'msl' if (args.msl or args.metal) else ('hlsl' if args.hlsl else 'glsl')) if args.malisc: print('Stats in stats.csv!') print('Tests completed!') if __name__ == '__main__': main()