#version 450 layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 v0; void main() { FragColor = vec4(1.0); int _50; _50 = 0; for (; _50 < 4; _50++) { for (int _51 = 0; _51 < 4; ) { FragColor += vec4(v0[(_50 + _51) & 3]); _51++; continue; } } }