#include #include using namespace metal; struct main0_in { float4 v0 [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uImage [[texture(0)]], sampler uImageSmplr [[sampler(0)]]) { main0_out out = {}; float phi; float4 _36; int _51; _51 = 0; phi = 1.0; _36 = float4(1.0, 2.0, 1.0, 2.0); for (;;) { out.FragColor = _36; if (_51 < 4) { if (in.v0[_51] > 0.0) { float2 _48 = float2(phi); _51++; phi += 2.0; _36 = uImage.sample(uImageSmplr, _48, level(0.0)); continue; } else { break; } } else { break; } } return out; }