#include #include using namespace metal; kernel void main0(texture2d uImageIn [[texture(0)]], texture2d uImageOut [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { uImageOut.write(uImageIn.read(uint2((int2(gl_GlobalInvocationID.xy) + int2(uImageIn.get_width(), uImageIn.get_height())))), uint2(int2(gl_GlobalInvocationID.xy))); }