#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { ivec4 ints; uvec4 uints; } _4; void main() { ivec4 _19 = _4.ints; uvec4 _20 = _4.uints; _4.ints = abs(_19); _4.uints = uvec4(abs(_19)); _4.ints = abs(ivec4(_20)); _4.uints = uvec4(abs(ivec4(_20))); _4.ints = sign(_19); _4.uints = uvec4(sign(_19)); _4.ints = sign(ivec4(_20)); _4.uints = uvec4(sign(ivec4(_20))); _4.ints = findMSB(ivec4(_20)); _4.uints = uvec4(findMSB(ivec4(_20))); _4.ints = findMSB(uvec4(_19)); _4.uints = uvec4(findMSB(uvec4(_19))); _4.ints = min(_19, _19); _4.uints = uvec4(min(_19, ivec4(_20))); _4.ints = min(ivec4(_20), ivec4(_20)); _4.uints = uvec4(min(ivec4(_20), _19)); _4.ints = ivec4(min(uvec4(_19), _20)); _4.uints = min(uvec4(_19), _20); _4.ints = ivec4(min(_20, uvec4(_19))); _4.uints = min(_20, uvec4(_19)); _4.ints = max(_19, _19); _4.uints = uvec4(max(_19, _19)); _4.ints = max(ivec4(_20), _19); _4.uints = uvec4(max(ivec4(_20), _19)); _4.ints = ivec4(max(uvec4(_19), _20)); _4.uints = max(uvec4(_19), uvec4(_19)); _4.ints = ivec4(max(_20, uvec4(_19))); _4.uints = max(_20, uvec4(_19)); _4.ints = clamp(ivec4(_20), ivec4(_20), ivec4(_20)); _4.uints = uvec4(clamp(ivec4(_20), ivec4(_20), ivec4(_20))); _4.ints = ivec4(clamp(uvec4(_19), uvec4(_19), uvec4(_19))); _4.uints = clamp(uvec4(_19), uvec4(_19), uvec4(_19)); }