#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 v0 [[user(locn0)]]; float4 v1 [[user(locn1)]]; float4 gl_Position [[position]]; float gl_PointSize [[point_size]]; }; static inline __attribute__((always_inline)) void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread spvUnsafeArray& gl_ClipDistance) { v0 = float4(1.0); v1 = float4(2.0); gl_Position = float4(3.0); gl_PointSize = 4.0; gl_ClipDistance[0] = 1.0; gl_ClipDistance[1] = 0.5; } vertex main0_out main0() { main0_out out = {}; spvUnsafeArray gl_ClipDistance = {}; write_in_func(out.v0, out.v1, out.gl_Position, out.gl_PointSize, gl_ClipDistance); return out; }