#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { float4 FragColors [[attribute(2)]]; float4 gl_Position [[attribute(1)]]; }; struct main0_patchIn { float4 FragColor [[attribute(0)]]; float4 gl_TessLevelOuter [[attribute(3)]]; float2 gl_TessLevelInner [[attribute(4)]]; patch_control_point gl_in; }; [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], uint gl_PrimitiveID [[patch_id]]) { main0_out out = {}; spvUnsafeArray gl_TessLevelInner = {}; spvUnsafeArray gl_TessLevelOuter = {}; gl_TessLevelInner[0] = patchIn.gl_TessLevelInner.x; gl_TessLevelInner[1] = patchIn.gl_TessLevelInner.y; gl_TessLevelOuter[0] = patchIn.gl_TessLevelOuter.x; gl_TessLevelOuter[1] = patchIn.gl_TessLevelOuter.y; gl_TessLevelOuter[2] = patchIn.gl_TessLevelOuter.z; gl_TessLevelOuter[3] = patchIn.gl_TessLevelOuter.w; out.gl_Position = (((((float4(1.0) + patchIn.FragColor) + patchIn.gl_in[0].FragColors) + patchIn.gl_in[1].FragColors) + float4(gl_TessLevelInner[0])) + float4(gl_TessLevelOuter[int(gl_PrimitiveID) & 1])) + patchIn.gl_in[0].gl_Position; return out; }