#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { float2 in_var_POSITION [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.gl_Position = float4(in.in_var_POSITION, 0.0, 1.0); return out; }