#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; // Returns 2D texture coords corresponding to 1D texel buffer coords static inline __attribute__((always_inline)) uint2 spvTexelBufferCoord(uint tc) { return uint2(tc % 4096, tc / 4096); } vertex main0_out main0(texture2d uSamp [[texture(0)]], texture2d uSampo [[texture(1)]]) { main0_out out = {}; out.gl_Position = uSamp.read(spvTexelBufferCoord(10)) + uSampo.read(spvTexelBufferCoord(100)); return out; }