#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_201 #define SPIRV_CROSS_CONSTANT_ID_201 -10 #endif const int _7 = SPIRV_CROSS_CONSTANT_ID_201; #ifndef SPIRV_CROSS_CONSTANT_ID_202 #define SPIRV_CROSS_CONSTANT_ID_202 100u #endif const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; #ifndef SPIRV_CROSS_CONSTANT_ID_200 #define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125 #endif const float _9 = SPIRV_CROSS_CONSTANT_ID_200; const int _20 = (_7 + 2); const uint _25 = (_8 % 5u); const ivec4 _30 = ivec4(20, 30, _20, _20); const ivec2 _32 = ivec2(_30.y, _30.x); const int _33 = _30.y; layout(location = 0) flat out int _4; void main() { vec4 pos = vec4(0.0); pos.y += float(_20); pos.z += float(_25); pos += vec4(_30); vec2 _56 = pos.xy + vec2(_32); pos = vec4(_56.x, _56.y, pos.z, pos.w); gl_Position = pos; _4 = _33; }