#version 450 layout(set = 0, binding = 1) uniform texture2D uTex; layout(set = 0, binding = 0) uniform sampler uSampler; layout(location = 0) out vec4 FragColor; layout(location = 0) in vec2 vUV; void main() { FragColor = texture(sampler2D(uTex, uSampler), vUV); FragColor += textureOffset(sampler2D(uTex, uSampler), vUV, ivec2(1)); }