#version 450 #extension GL_EXT_samplerless_texture_functions : require layout(set = 0, binding = 0) uniform texture2D uSampler2D; layout(set = 0, binding = 0) uniform texture2DMS uSampler2DMS; void main() { ivec2 b = textureSize(uSampler2D, 0); ivec2 c = textureSize(uSampler2DMS); int l1 = textureQueryLevels(uSampler2D); int s0 = textureSamples(uSampler2DMS); }