static float FragColor; struct SPIRV_Cross_Input { }; struct SPIRV_Cross_Output { float FragColor : SV_Target0; }; void frag_main() { bool _12 = IsHelperLane(); float _15 = float(_12); FragColor = _15; discard; bool _16 = IsHelperLane(); float _17 = float(_16); FragColor = _17; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }