#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { interpolant a_0 [[user(locn0)]]; interpolant a_1 [[user(locn1)]]; interpolant b_0 [[user(locn2)]]; interpolant b_1 [[user(locn3)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; spvUnsafeArray a = {}; spvUnsafeArray b = {}; a[0] = in.a_0.interpolate_at_centroid(); a[1] = in.a_1.interpolate_at_centroid(); b[0] = in.b_0.interpolate_at_centroid(); b[1] = in.b_1.interpolate_at_centroid(); out.FragColor.x = in.a_0.interpolate_at_offset(float2(0.5) + 0.4375).x; out.FragColor.y = in.a_1.interpolate_at_offset(float2(0.5) + 0.4375).y; out.FragColor.z = in.b_0.interpolate_at_offset(float2(0.5) + 0.4375).z; out.FragColor.w = in.b_1.interpolate_at_offset(float2(0.5) + 0.4375).w; return out; }