#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct S { int x; float4 y; spvUnsafeArray z; }; struct TheBlock { spvUnsafeArray blockFa; spvUnsafeArray blockSa; float blockF; }; struct main0_patchOut { float2 in_te_positionScale; float2 in_te_positionOffset; spvUnsafeArray tcBlock; }; struct main0_in { float3 in_tc_attr; ushort2 m_179; }; kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]]) { device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 5]; device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 5, spvIndirectParams[1] - 1) * spvIndirectParams[0]]; uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 5, spvIndirectParams[1] - 1); float v = 1.2999999523162841796875; for (int i0 = 0; i0 < 2; i0++) { for (int i1 = 0; i1 < 3; i1++) { patchOut.tcBlock[i0].blockFa[i1] = v; v += 0.4000000059604644775390625; } for (int i1_1 = 0; i1_1 < 2; i1_1++) { patchOut.tcBlock[i0].blockSa[i1_1].x = int(v); v += 0.4000000059604644775390625; patchOut.tcBlock[i0].blockSa[i1_1].y = float4(v, v + 0.800000011920928955078125, v + 1.60000002384185791015625, v + 2.400000095367431640625); v += 0.4000000059604644775390625; for (int i2 = 0; i2 < 2; i2++) { patchOut.tcBlock[i0].blockSa[i1_1].z[i2] = v; v += 0.4000000059604644775390625; } } patchOut.tcBlock[i0].blockF = v; v += 0.4000000059604644775390625; } spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(gl_in[0].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(gl_in[1].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(gl_in[2].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(gl_in[3].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(gl_in[4].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(gl_in[5].in_tc_attr.x); patchOut.in_te_positionScale = float2(gl_in[6].in_tc_attr.x, gl_in[7].in_tc_attr.x); patchOut.in_te_positionOffset = float2(gl_in[8].in_tc_attr.x, gl_in[9].in_tc_attr.x); }