#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer _4_12 { uint _m0[1]; } _12; layout(binding = 1, std430) buffer _4_13 { uint _m0[1]; } _13; layout(binding = 7, std430) buffer _4_19 { uint _m0[1]; } _19; layout(binding = 2, std430) buffer _6_14 { uint _m0[2]; } _14; layout(binding = 3, std430) buffer _6_15 { uint _m0[2]; } _15; layout(binding = 4, std430) buffer _6_16 { uint _m0[2]; } _16; layout(binding = 5, std430) buffer _6_17 { uint _m0[2]; } _17; layout(binding = 6, std430) buffer _6_18 { uint _m0[2]; } _18; layout(binding = 8, std430) buffer _8_20 { uint _m0[3]; } _20; layout(binding = 9, std430) buffer _10_21 { uint _m0[37]; } _21; void main() { uint _70 = 0u; uint _71 = 0u; uint _72 = 0u; uint _74 = 0u; uint _75 = 0u; uint _76 = 0u; uint _77 = 0u; uint _78 = 0u; uint _79 = 0u; uint _90 = ((gl_WorkGroupID.y * 1u) + (gl_WorkGroupID.z * 1u)) + gl_WorkGroupID.x; uint _111 = (_90 * 2u) + (gl_LocalInvocationIndex * 2u); _71 = (_90 * 1u) + (gl_LocalInvocationIndex * 1u); _72 = (_90 * 1u) + (gl_LocalInvocationIndex * 1u); _74 = (_90 * 2u) + (gl_LocalInvocationIndex * 2u); _75 = (_90 * 2u) + (gl_LocalInvocationIndex * 2u); _76 = (_90 * 2u) + (gl_LocalInvocationIndex * 2u); _77 = (_90 * 2u) + (gl_LocalInvocationIndex * 2u); _78 = (_90 * 1u) + (gl_LocalInvocationIndex * 1u); _79 = (_90 * 3u) + (gl_LocalInvocationIndex * 3u); _70 = (_90 * 37u) + (gl_LocalInvocationIndex * 37u); _21._m0[_70] = 8u; uint _123 = _70 + 1u; _71++; uint _136; uint _233; uint _234; uint _241; uint _242; uint _73 = _111; uint _129 = _123; for (;;) { _21._m0[_129] = 9u; _136 = _129 + 1u; uint _141; for (;;) { _21._m0[_136] = 12u; _141 = _136 + 1u; break; } uint _148; uint _149; uint _162; uint _163; for (;;) { _21._m0[_141] = 13u; _148 = _141 + 1u; _149 = _75; _21._m0[_148] = 17u; _75 = _149 + 1u; uint _158; if (_16._m0[_149] == 1u) { _158 = _148 + 1u; _21._m0[_158] = 19u; _162 = _158 + 1u; _163 = _74; break; } if (true) { _141 = 666u; continue; } else { _162 = 666u; _163 = 666u; break; } } _21._m0[_162] = 15u; uint _165 = _162 + 1u; _74 = _163 + 1u; uint _174; uint _178; uint _179; if (_15._m0[_163] == 1u) { _178 = _165; _179 = _76; _21._m0[_178] = 21u; uint _181 = _178 + 1u; uint _184 = _179 + 1u; _76 = _184; uint _186; _186 = _181; uint _191; for (;;) { _21._m0[_186] = 23u; uint _189 = _186 + 1u; _191 = _189; break; } uint _199; uint _200; uint _216; uint _217; uint _224; uint _225; for (;;) { _21._m0[_191] = 24u; uint _195 = _191 + 1u; uint _196 = _79; _199 = _195; _200 = _196; _21._m0[_199] = 28u; uint _202 = _199 + 1u; uint _204 = _20._m0[_200]; uint _205 = _200 + 1u; _79 = _205; uint _208; uint _212; bool _198_ladder_break = false; switch (_204) { default: { _208 = _202; _21._m0[_208] = 30u; uint _210 = _208 + 1u; uint _211 = _77; _224 = _210; _225 = _211; _198_ladder_break = true; break; } case 1u: { _212 = _202; break; } } if (_198_ladder_break) { break; } _21._m0[_212] = 29u; uint _214 = _212 + 1u; uint _215 = _78; _216 = _214; _217 = _215; _21._m0[_216] = 27u; uint _192 = _216 + 1u; uint _220 = _19._m0[_217]; uint _222 = _217 + 1u; _78 = _222; uint _223 = _77; if (_220 == 1u) { _191 = _192; continue; } else { _224 = _192; _225 = _223; break; } } _21._m0[_224] = 26u; uint _227 = _224 + 1u; uint _229 = _18._m0[_225]; bool _230 = _229 == 1u; uint _231 = _225 + 1u; _77 = _231; uint _232 = _73; if (_230) { _233 = _227; _234 = _232; _21._m0[_233] = 11u; uint _130 = _233 + 1u; uint _237 = _14._m0[_234]; uint _239 = _234 + 1u; _73 = _239; if (_237 == 1u) { _129 = _130; continue; } else { _241 = _130; _242 = _72; break; } } else { } } else { _174 = _165; _21._m0[_174] = 22u; _178 = _174 + 1u; _179 = _76; _21._m0[_178] = 21u; uint _181 = _178 + 1u; uint _184 = _179 + 1u; _76 = _184; uint _186; _186 = _181; uint _191; for (;;) { _21._m0[_186] = 23u; uint _189 = _186 + 1u; _191 = _189; break; } uint _199; uint _200; uint _216; uint _217; uint _224; uint _225; for (;;) { _21._m0[_191] = 24u; uint _195 = _191 + 1u; uint _196 = _79; _199 = _195; _200 = _196; _21._m0[_199] = 28u; uint _202 = _199 + 1u; uint _204 = _20._m0[_200]; uint _205 = _200 + 1u; _79 = _205; uint _208; uint _212; bool _198_ladder_break = false; switch (_204) { default: { _208 = _202; _21._m0[_208] = 30u; uint _210 = _208 + 1u; uint _211 = _77; _224 = _210; _225 = _211; _198_ladder_break = true; break; } case 1u: { _212 = _202; break; } } if (_198_ladder_break) { break; } _21._m0[_212] = 29u; uint _214 = _212 + 1u; uint _215 = _78; _216 = _214; _217 = _215; _21._m0[_216] = 27u; uint _192 = _216 + 1u; uint _220 = _19._m0[_217]; uint _222 = _217 + 1u; _78 = _222; uint _223 = _77; if (_220 == 1u) { _191 = _192; continue; } else { _224 = _192; _225 = _223; break; } } _21._m0[_224] = 26u; uint _227 = _224 + 1u; uint _229 = _18._m0[_225]; bool _230 = _229 == 1u; uint _231 = _225 + 1u; _77 = _231; uint _232 = _73; if (_230) { _233 = _227; _234 = _232; _21._m0[_233] = 11u; uint _130 = _233 + 1u; uint _237 = _14._m0[_234]; uint _239 = _234 + 1u; _73 = _239; if (_237 == 1u) { _129 = _130; continue; } else { _241 = _130; _242 = _72; break; } } else { } } _233 = 666u; _234 = 666u; _21._m0[_233] = 11u; uint _130 = _233 + 1u; uint _237 = _14._m0[_234]; uint _239 = _234 + 1u; _73 = _239; if (_237 == 1u) { _129 = _130; continue; } else { _241 = _130; _242 = _72; break; } } _21._m0[_241] = 10u; _72 = _242 + 1u; uint _251; uint _254; switch (_13._m0[_242]) { case 1u: { _254 = 666u; break; } default: { _251 = _241 + 1u; _21._m0[_251] = 32u; _254 = _251 + 1u; break; } } _21._m0[_254] = 31u; }