#version 460 #extension GL_EXT_ray_query : require layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; float _16; vec3 _17; layout(set = 0, binding = 0) uniform accelerationStructureEXT RTAS; void main() { rayQueryEXT _19; rayQueryInitializeEXT(_19, RTAS, 2u, 255u, _17, _16, _17, _16); }