#include #include using namespace metal; struct main0_out { float4 FragColor0 [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float FragColor0 = {}; float2 FragColor1 = {}; FragColor0 = 1.0; FragColor1 = float2(2.0, 3.0); out.FragColor0.x = FragColor0; out.FragColor0.yz = FragColor1; return out; }