#include #include using namespace metal; struct SSBO { float4 values[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u); kernel void main0(device SSBO& _23 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { threadgroup short4 foo[4]; foo[gl_LocalInvocationIndex] = short4((isunordered(_23.values[gl_GlobalInvocationID.x], float4(10.0)) || _23.values[gl_GlobalInvocationID.x] != float4(10.0))); threadgroup_barrier(mem_flags::mem_threadgroup); _23.values[gl_GlobalInvocationID.x] = select(float4(40.0), float4(30.0), bool4(foo[gl_LocalInvocationIndex ^ 3u])); }