cbuffer UBO : register(b0) { row_major float4x4 _13_m : packoffset(c1); float4 _13_v : packoffset(c0); }; static float4 FragColor; static float4 vColor; struct SPIRV_Cross_Input { float4 vColor : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = mul(vColor, _13_m) + _13_v; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vColor = stage_input.vColor; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }