#include #include using namespace metal; struct SSBO { float4x4 mvp; float4 in_data[1]; }; struct SSBO2 { float4 out_data[1]; }; kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]]) { uint ident = gl_GlobalInvocationID.x; float4 idat = _24.in_data[ident]; int k = 0; for (;;) { int _39 = k; int _40 = _39 + 1; k = _40; if (_40 < 10) { idat *= 2.0; k++; continue; } else { break; } } for (uint i = 0u; i < 16u; i++, k++) { for (uint j = 0u; j < 30u; j++) { idat = _24.mvp * idat; } } do { k++; } while (k > 10); _89.out_data[ident] = idat; }