#include #include using namespace metal; struct main0_in { float vIn3 [[user(locn3)]]; float vIn2 [[user(locn2)]]; float4 vIn1 [[user(locn1)]]; float4 vIn0 [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = float4(in.vIn0.x, in.vIn1.y, in.vIn0.z, in.vIn0.w); out.FragColor = float4(in.vIn3); out.FragColor = in.vIn0.xyzw; out.FragColor = float4(in.vIn2); return out; }