#version 450 const double posinf = 1.0lf / 0.0lf; const double neginf = -1.0lf / 0.0lf; const double nan = 0.0lf / 0.0lf; layout(location = 0) out vec3 FragColor; layout(location = 0) flat in double vTmp; void main() { FragColor = vec3(dvec3(posinf, neginf, nan) + vTmp); }