#version 310 es precision mediump float; precision highp int; layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 vIn0; layout(location = 1) in vec4 vIn1; layout(location = 2) in float vIn2; layout(location = 3) in float vIn3; void main() { bvec4 l = bvec4(false, true, false, false); FragColor = mix(vIn0, vIn1, l); bool f = true; FragColor = vec4(mix(vIn2, vIn3, f)); highp vec4 _35; if (f) { _35 = vIn0; } else { _35 = vIn1; } FragColor = _35; highp float _44; if (f) { _44 = vIn2; } else { _44 = vIn3; } FragColor = vec4(_44); }